Solve for all worlds in grouping games

    • August 25, 2016 at 6:58 am #2512
      Anonymous
      Inactive

      So I’m noticing that games which tend to have 3+ global rules )must be true/cannot be true) questions to them often give you a hint that they should be broken up into different worlds. Is that intentional, and are there any other small signs when you set up a game that lets you know this could be a game that needs to be solved for all possibilities?

    • August 29, 2016 at 10:52 am #2628
      Mike Kim
      Keymaster

      Hey – that’s interesting — I haven’t noticed that trend before, but it makes some sense — in my opinion, though, you shouldn’t rely on the q’s to tell u how to diagram — I think the decision ought to be based on the rules, and whether you see them cleanly organizing possibilities into separate groups, and whether you believe organizing them into separate groups will be of use to you in keeping control of the game — but, as u know, I’m always a fan of keeping decisions as simple as possible — hope the studying is going well — mk

    • August 29, 2016 at 11:51 am #2629
      Anonymous
      Inactive

      Hey, thanks Mike. The studying is goin well. Starting to pick up on timed test tomorrow. However, I’m taking it real slow so that I can be as efficient and accurate as possible.

      Yeah, I don’t really rely on it. It was just something I noticed. I did tend to notice that on grouping games which you describe in your book as grouping numbers and/or grouping subsets are very conducive to breaking a game down into sub game boards. (Not all the time, but a lot)

      One more thing, I’m having somewhat of a hard time identifying a subset. I know that
      one of the easiest ways to identify subsets is to find if there are two separate categories In regards to what they mean or where they should go, but I’m a little confused sometimes. For example, Pt 61 game 1, where is the subset?

    • August 30, 2016 at 5:55 pm #2640
      Mike Kim
      Keymaster

      You are right to see that grouping games tend to be more conducive to creating frames (or worlds), and, because, mathematically speaking, grouping games inherently include fewer total possibilities than ordering games do (that is, you can order 6 people in a lot more ways than you can group them) –creating frames for grouping games often has big payoff —

      For 61.1 — to me, the groups are the cars, and the subsets are the drivers vs passengers —

      Happy studying — MK

    • August 31, 2016 at 1:09 am #2643
      Anonymous
      Inactive

      Yeah you’re right lol. Thanks Mike!

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