Thanks Mike and Dan for your responses! With all of these explanations, I think I’m definitely getting a solid sense of conditionals and important things to watch out for when they’re included in games 🙂
or having to constantly have to draw new diagrams or hypos to assess each of the answer choices within a problem (an example would be something like an unconditional could be true q — most of the time you run into one, if you have set up the game properly, you should be able to use your setup to see why most of the wrong choices must be false — if you can’t, and have to “test out” each answer, that could be a sign of trouble) —
Ah yes, that was exactly what I had in mind when I asked my question. Seems like I got confused between drawing a new diagram for a q that gives a new condition vs. testing out each answer choice for a q.